Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Defense Based Sat Apr 30, 2016 5:39 pm | |
| >>>>>DEFENSE BASED SET 1<<<<< | COVER | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 10 | 10 | All | (+) Cover | 20 DEF | Ally | Assign yourself to take hits in place of an ally. (can only protect one ally) Effect Lasts for 1 turn. Damage received will be equivalent to Defending. (Cannot be used on a target that is already using COVER or is DEFENDING.) | SHIELD INTERCEPT (P) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 20 | 20 | - | STR*1.2 | 40 DEF | Counter | (Counter) Can only be used during COVER or while DEFENDING. (Can be used to counter 1 attack only per reaction phase) Has a cooldown of 3 turns. | SHIELD BASH (P)+(N) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 30 | 30 | 2 | STR(+)Stun | 60 DEF | 1 | Stuns the target for 1 turn and deals Physical Damage. Has a 4 turn cooldown. (Roll the Negative Buff Dice for Stun) | GUARD CONTROL | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 40 | - | - | (+) Guard Control | 80 DEF | Self | For every successful attack you block or take during COVER, you will gain 1 GUARD POINT. Every (1) GUARD POINT increases DEF by 2%,. Effects are temporary and will be lost after the battle. The MAX number of GUARD POINT that can be accumulated per battle is 5 Guard Points will be reduced by half on the next turn, if not triggered within 2 turns. | SHIELD BURST (P) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 60 | 30 | 1 | STR*1.5 | 100 DEF | 1 | Unleashes a powerful energy from the user's shield to deal damage to your opponents. However, after using SHIELD BURST, your GUARD POINTS will reset to 0. Has a Cooldown of 4 turns. | HEAVY SHIELD BASH (P)+(N) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 80 | 40 | 2 | STR*1.25 (+) Stun | 120 DEF | 1 | OVERWRITES SHIELD BASH. (requires SHIELD BASH) Has a 4 turn cooldown. (Roll the Negative Buff Dice for Stun) | RINGER | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 90 | - | - | Passive | 140 DEF | Self | The duration of effect of your certain Stun skills are increased by 1 turn if you roll a Critical on the (P) Dice. (Only works on SHIELD BASH, HEAVY SHIELD BASH, PERFECT SHIELD BASH, AEGIS REVENGER) | |
Last edited by Ish'in on Fri Oct 12, 2018 1:37 pm; edited 2 times in total | |
|
Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Re: Defense Based Tue Jul 11, 2017 2:37 pm | |
| >>>>>DEFENSE BASED SET 2<<<<< | SHIELD FULL BURST (P) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 100 | 40 | 1 | STR*1.8 2 times | 160 DEF | 1 | (Improves the effects of SHIELD BURST) Cooldown: 4 turns | AEGIS REVENGER (P)+(N) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 110 | 80 | 3 | STR*2.5 +HP missing +Stun | 200 DEF | 1 | The damage of this attack increases with every point of HP missing. It also has the chance to stun your opponent for one (1) turn. Cooldown: 8 turns. | SHIELD INTERCEPT II (P) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 120 | 40 | - | STR*1.8 | 220 DEF | 1 | (Improves the effects of SHIELD INTERCEPT). Cooldown 3 turns. | GUARD CONTROL II | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 2 | 130 | - | - | Passive | 240 DEF | 1 | (Improves the effects of GUARD CONTROL). Max Guard Points increased to 8 Guard Point effect increased to +3% DEF | PERFECT COVER | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 140 | 40 | 2 | DEX | 260 DEF | 1 | (Improves the effects of COVER). Allows you to COVER up to 5 targets. | PERFECT SHIELD BASH (P) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 150 | 30 | 1 | STR*1.8 +Stun | 280 DEF | 1 | (Improves the effects of SHIELD BASH). No longer needs (N) dice to afflict STUN. Cooldown: 4 turns | - | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | - | - | - | - | 300 DEF | 1 | - |
| |
|