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 Dexterity Based

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Ish'in
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Ish'in


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Dexterity Based Empty
PostSubject: Dexterity Based   Dexterity Based EmptySat Apr 30, 2016 8:17 am

>>>>>>DEXTERITY SET 1<<<<<<
HEART SKEWER (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
5
20
1
DEX*0.70
2 times
20 DEX
 1
Two Hits. A quick stab at the heart of the enemy.
FLASH STAB (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
30
-
DEX*1.15
40 DEX
1
(counter) Deal a counter hit immediately after taking damage from an attack. (Can only be done once per reaction phase). Has a 2 turn cooldown.
POWER SHOT (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
30
1
Dex*1.35
60 DEX
1
Deals a quick and heavy Physical Damage at the opponent. Has 3 turn cooldown.
JUMP (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
40
40
All
DEX*1.25
80 DEX
1
Jump into the air to avoid being targeted. Then immediately, the next turn, come crashing down, weapon first, on your opponent. Has a 5 turn cooldown after use.
MAIM (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
40
2
DEX
100 DEX
1
Deals Physical damage and decreases the enemy's MOVES by 1. Lasts for 1 turn. Has a cooldown of 4 turns.
TRI-SHOT (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
30
1
DEX*0.85 x3 rolls
120 DEX
1~3
Loose 3 shots at the same time. Deals physical damage. Has a cooldown of 4 turns
SOUL SKEWER (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
80
25
1
DEX
2 rolls
140 DEX
1
(Improves the effects of HEART SKEWER) 
Two hits.


Last edited by Ish'in on Thu Oct 11, 2018 4:17 pm; edited 4 times in total
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Dexterity Based Empty
PostSubject: Re: Dexterity Based   Dexterity Based EmptySat Apr 30, 2016 8:31 am

>>>>>>DEXTERITY SET 2<<<<<<
POWER SHOT II (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
90
40
1
DEX*1.55
160 DEX
 1
(Improves the effects of POWERSHOT)  
Has a cooldown of 3 turns.
BLAZING FLASH STAB (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
100
50
-
DEX*1.3
180 DEX
1
(COUNTER) (Improves the effects of FLASH STAB) . Can only be used once per turn. Has a cooldown of 2 turns.
PENTA-SHOT(P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
100
40
1
Dex*0.85
x5 rolls
200 DEX
1~5
(Improves the effects of TRI-SHOT)  Loose 5 shots at the same time. Deals physical damage. Has a cooldown of 4 turns.
DESOLATING STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
120
50
1
DEX
220 DEX
1
An attack that IGNORES the enemy's DEF. 
Has a 6 turn cooldown.
BLINDING BLAZE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
130
80
2
DEX*3
(+)Blind
240 DEX
1
A powerful Energy Based Physical Attack is unleashed from your weapon. Causes Blindness for 2 turns only. Has a cooldown of 6 turns.
OMNI-SLASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
140
100
4
DEX*7
260 DEX
1
A lightning fast attack that hits the target 7 times. Has a cooldown of 10 turns.
TRUE-AIM
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
150
-
-
 Passive
 280 DEX
Self
Increases the damage of Critical Hits from x1.25 to x1.5.


Last edited by Ish'in on Thu Oct 11, 2018 4:37 pm; edited 2 times in total
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Dexterity Based Empty
PostSubject: Re: Dexterity Based   Dexterity Based EmptyTue Jul 11, 2017 1:54 pm

>>>>>>DEXTERITY SET 3<<<<<<
POWER SHOT III (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
160
50
2
DEX*1.55
300 DEX
 1
OVERWRITES POWER SHOT II. Has a cooldown of 3 turns. (Requires Power Shot)
FINAL SKEWER (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
170
30
-
DEX
x3 Hits
330 DEX
1
(Improves the effects of SOUL SKEWER)
OMNI-SHOT (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
180
80
2
Dex*0.85
x7 rolls
360 DEX
1~7
(Improves the effects of PENTA-SHOT) Loose 7 shots at the same time. Deals physical damage. Has a cooldown of 4 turns.
DODGE
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
190
150
-
DEX
x2 Hits
390 DEX
1
(Counter Skill)  Allows you to dodge one attack of your choice during your reaction phase.
It can be used multiple times during a single reaction phase but after that. It will cooldown for 4 turns before it can be used again.
DESOLATING STRIKE II (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
200
60
1
DEX*1.25
420 DEX
1
(Improves the effects of DESOLATING STRIKE) An attack that IGNORES the enemy's DEF. Has a 6 turn cooldown.
ROARING BLAZE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
210
100
2
DEX*3.5
+Blind
450 DEX
1
(Improves the effects of BLINDING BLAZE)
Has a cooldown of 10 turns.
RENZOKUKEN (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
220
150
4
 DEX
x12 Hits
500 DEX
1
(Improves the effects of OMNI-SLASH) Attacks the target 15 times in quick succession.
Has a Cooldown of 10 turns.
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