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 Strength Based

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Ish'in
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Ish'in


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Join date : 2011-08-20

Strength Based Empty
PostSubject: Strength Based   Strength Based EmptyFri Apr 29, 2016 10:37 pm

>>>>>>>STRENGTH SET 1<<<<<<<
TAUNT (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
20
2
(+)Taunt
20 STR
1
Taunted enemies will be forced to attack the Taunter for 1 turn.
Forced attack can be a skill just as long as it is offensive. Has a cooldown of 4 turns
WILD STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
25
1
 STR*1.3 
40 STR
1
A quick frontal attack, thrusting your weapon at the opponent. Has a cooldown of 4 turns
STRIKEBACK (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
20
-
STR
60 STR
Counter
(Counter only skill) Return an attack after getting attacked while defending. (Can only be done once per reaction phase) Has a 3 turns cooldown.
RESOLUTE SLASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
40
20
1
STR*1.25
80 STR
1
A powerful vertical slash aimed to cut your opponent in half that can be used in succession to form a combo. Has a cooldown of 3 turns.
CLEAVE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
50
25
ALL
STR
100 STR
All Enemies
Attack all enemies with one blow. Has a 4 turns cooldown.
STAGGERING LUNGE STRIKE (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
40
2
STR 
(+)Stun
120 STR
1
Deals Physical Damage and Stuns the Target for 1 turn. 
Has a cooldown of 6 turns
(Roll the Negative Buff Dice for Stun)
RESOLUTE SLASH II (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
30
1
STR*1.45
 140 STR
1
(Improves the effects of RESOLUTE SLASH)
Cooldown: 3 Turns


Last edited by Ish'in on Thu Oct 11, 2018 3:59 pm; edited 9 times in total
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Ish'in


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Strength Based Empty
PostSubject: Re: Strength Based   Strength Based EmptyFri Apr 29, 2016 10:55 pm

>>>>>>>STRENGTH SET 2<<<<<<<
IGNITE STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
80
30
1
STR*1.5
160 STR
1
(Improves the effects of Wild Strike)
Cooldown: 4 turns
HEAVY STRIKEBACK(P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
90
30
-
STR *1.25
180 STR
1
(Improves the effects of Strikeback)(Counter only skill) Return an attack after getting attacked while defending. (Can only be done once per reaction phase) Has a 3 turns cooldown.
POWER CLEAVE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
100
40
ALL
STR*1.3
200 STR
All Enemies
(Improves the effects of CLEAVE) Attack all enemies with one blow. Has a 4 turns cooldown.
K.O. LUNGE STRIKE (P) + (N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
110
60
2
STR*1.5 +Stun
220 STR
1
(Improves the effects of STAGGERING LUNGE STRIKE). Deals Physical Damage and Stuns the Target for 1 turn. Has a 8 turn cooldown
(Roll the Negative Buff Dice for Stun) 
FATED CIRCLE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
120
50
2
STR* 1.15
x3 Hits
240 STR
All
Deals Damage to all enemies 3 times.
Has a cooldown of 6 turns.
FINISHING BLOW (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
130
60
1
STR*1.7
260 STR
1
Deals a decent amount of damage. It has a change of instantly killing the enemy if you roll a Crit.
Instant Kill doesn't work on Player Characters, Red Level and above Enemies.
Has a cooldown of 4 turns.
BLASTING ZONE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
140
70
2
STR*3
280 STR
All Enemies
Your weapon unleashes a powerful blast that decimates the opponents. Has a 10 turn cooldown.


Last edited by Ish'in on Thu Oct 11, 2018 3:57 pm; edited 2 times in total
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Strength Based Empty
PostSubject: Re: Strength Based   Strength Based EmptyTue Jul 11, 2017 1:31 pm

>>>>>>>STRENGTH SET 3<<<<<<<
IMPULSE STRIKE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
150
50
1
STR*1.8
300 STR
1
(Improves the effects of IGNITE STRIKE)
Has a cooldown of 4 turns.
TRUE STRIKEBACK(P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
160
50
-
STR*1.4
330 STR
1
(Improves the effects of HEAVY STRIKEBACK) (Counter only skill) Return an attack after getting attacked while defending. (Can only be done once per reaction phase) Has a 3 turns cooldown.
CHARGE CLEAVE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
170
60
2
STR*1.5
360 STR
All Enemies
(Improves the effects of POWER CLEAVE) Attack all enemies with one blow. 
You can charge this attack. Each turn you CHARGE this attack adds 75% to its damage. You can charge this attack for a maximum of 3 turns. If you over-charge this attack, the bonus damage is forfeited.
Has a 4 turns cooldown.
RESOLUTE SLASH III (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
180
30
1
 STR*1.55 
 390 STR
1
(Improves the effects of RESOLUTE SLASH III) 
Cooldown: 3 turns.
CATACLYSM (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
190
60
2
STR* 1.3
x3 Hits
420 STR
1
(Improves the effects of Fated Circle)
Has a cooldown of 6 turns.
ROUGH DIVIDE (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
200
100
2
STR*2.5
(2 Hits)
450 STR
1
User charges forward and slices an enemy with a diagonal upwards cut, causing an explosion that damages them. 
Has a cooldown of 5 turns.
BLOOD FEST (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
3
210
100
2
STR*2.5
(2 Hits)
500 STR
All Enemies
The user jumps high in the air and swings his weapon twice, vertically and horizontally, forming a fiery cross on the ground beneath his adversaries' feet. The cross explodes, a hole opens up in the ground and the enemies fall into it
opponents. Has a 8 turn cooldown.
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Strength Based Empty
PostSubject: Re: Strength Based   Strength Based Empty

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