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 Magic Based

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Ish'in
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Ish'in


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Magic Based Empty
PostSubject: Magic Based   Magic Based EmptySat Apr 30, 2016 9:12 am

>>>>MAGIC BASED SET 1<<<<
ELEMENT ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
1
-
1
MAG
10 MAG
1
A Melee or Long-Ranged Magic spell that attacks a single target. If no element is imbued, the damage is non-elemental
POWER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
20
1
MAG*1.5
40 MAG
1~5
Creates an orb of magic that explodes into a small area. 
Has a cooldown of 3 turns. 
BALLISTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
40
20
1
MAG*0.5
x3 rolls
80 MAG
1
Creates 3 Small Magic Orbs to attack the target. 
Has a 3 turn cooldown.
PRISMATIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
60
30
2
MAG*0.4
x2 rolls
120 MAG
1
Deals damage to the target's STM. Does not deal damage to the target's HP. 
Has a cooldown of 4 turns.
HIGH ELEMENT ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
-
1
MAG*1.2
140 MAG
1
(Improves the effects of ELEMENT ORB)
HIGH POWER ORB (M)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
90
40
1
MAG
*2
180 MAG
1~5
 (Improves the effects of POWER ORB)
Cooldown: 3 turns.
HIGH BALLISTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
110
40
1
MAG*0.8
x3 rolls
220 MAG
1
(Improves the effects of BALLISTIC ORB)
Cooldown: 3 turns.


Last edited by Ish'in on Sun Oct 14, 2018 10:21 pm; edited 8 times in total
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Magic Based Empty
PostSubject: Re: Magic Based   Magic Based EmptySat Apr 30, 2016 11:57 am

>>>>MAGIC DAMAGING SET 2<<<<
HIGH PRISMATIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
130
50
2
MAG*0.5
x2 rolls
260 MAG
1 (STM)
(Improves the effects of PRISMATIC ORB)
Cooldown: 3 turns.
GRAND ELEMENT ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
150
-
1
MAG*1.3
300 MAG
1
(Improves the effects of HIGH ELEMENT ORB)
GRAND POWER ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
180
60
1
MAG*2.3
360 MAG
1~5
(Improves the effects of HIGH POWER ORB)
Cooldown: 3 turns.
GRAND BALLISTIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
200
60
1
MAG
x4 rolls
400 MAG
1
(Improves the effects of HIGH BALLISTIC ORB)
Cooldown: 3 turns.
GRAND PRISMATIC ORB (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
220
60
2
MAG*0.7
x2 rolls
440 MAG
1 (STM)
OVERWRITES VORPAL BLADE. STM cost increased but it no longer has a cooldown.
ULTIMA (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
240
100
3
MAG*4
x3 rolls
460 MAG
All Enemies
A powerful non-elemental Magic that deals immense damage to the target and its surroundings. 
Cooldown: 10 turns.
(Can be used in a Power Battle)
- (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
250
-
-
-
500 MAG
All Enemies
-
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