Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Magic Based Sat Apr 30, 2016 9:12 am | |
| >>>>MAGIC BASED SET 1<<<< | ELEMENT ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 1 | - | 1 | MAG | 10 MAG | 1 | A Melee or Long-Ranged Magic spell that attacks a single target. If no element is imbued, the damage is non-elemental | POWER ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 20 | 20 | 1 | MAG*1.5 | 40 MAG | 1~5 | Creates an orb of magic that explodes into a small area. Has a cooldown of 3 turns. | BALLISTIC ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 40 | 20 | 1 | MAG*0.5 x3 rolls | 80 MAG | 1 | Creates 3 Small Magic Orbs to attack the target. Has a 3 turn cooldown. | PRISMATIC ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 60 | 30 | 2 | MAG*0.4 x2 rolls | 120 MAG | 1 | Deals damage to the target's STM. Does not deal damage to the target's HP. Has a cooldown of 4 turns. | HIGH ELEMENT ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 70 | - | 1 | MAG*1.2 | 140 MAG | 1 | (Improves the effects of ELEMENT ORB) | HIGH POWER ORB (M) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 90 | 40 | 1 | MAG *2 | 180 MAG | 1~5 | (Improves the effects of POWER ORB) Cooldown: 3 turns. | HIGH BALLISTIC ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 110 | 40 | 1 | MAG*0.8 x3 rolls | 220 MAG | 1 | (Improves the effects of BALLISTIC ORB) Cooldown: 3 turns. |
Last edited by Ish'in on Sun Oct 14, 2018 10:21 pm; edited 8 times in total | |
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Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Re: Magic Based Sat Apr 30, 2016 11:57 am | |
| >>>>MAGIC DAMAGING SET 2<<<< | HIGH PRISMATIC ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 130 | 50 | 2 | MAG*0.5 x2 rolls | 260 MAG | 1 (STM) | (Improves the effects of PRISMATIC ORB) Cooldown: 3 turns. | GRAND ELEMENT ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 150 | - | 1 | MAG*1.3 | 300 MAG | 1 | (Improves the effects of HIGH ELEMENT ORB) | GRAND POWER ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 180 | 60 | 1 | MAG*2.3 | 360 MAG | 1~5 | (Improves the effects of HIGH POWER ORB) Cooldown: 3 turns.
| GRAND BALLISTIC ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 200 | 60 | 1 | MAG x4 rolls | 400 MAG | 1 | (Improves the effects of HIGH BALLISTIC ORB) Cooldown: 3 turns. | GRAND PRISMATIC ORB (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 220 | 60 | 2 | MAG*0.7 x2 rolls | 440 MAG | 1 (STM) | OVERWRITES VORPAL BLADE. STM cost increased but it no longer has a cooldown. | ULTIMA (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 240 | 100 | 3 | MAG*4 x3 rolls | 460 MAG | All Enemies | A powerful non-elemental Magic that deals immense damage to the target and its surroundings. Cooldown: 10 turns. (Can be used in a Power Battle) | - (M) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 250 | - | - | - | 500 MAG | All Enemies | - |
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