FFMSL Weapon and Armor System
WEAPON:Stats (One Stat) Tier | Stat | Effect | B> Price | S> Price |
Bronze | Lv*1 | None | Lv*20 | Lv*10 |
Silver | Lv*1.5 | None | Lv*60 | Lv*30 |
Gold | Lv*2 | None | Lv*100 | Lv*50 |
Rare | Lv*2.5 | None | Lv*200 | Lv*100 |
Enchanted | Lv*2.5 | 1 Effect | Lv*300 | Lv*150 |
ARMOR:Stats (One Stat DEF or MDEF) Tier | Stat | Effect | B> Price | S> Price |
Bronze | Lv*0.05% | None | Lv*20 | Lv*10 |
Silver | Lv*0.07% | None | Lv*60 | Lv*30 |
Gold | Lv*0.1% | None | Lv*100 | Lv*50 |
Rare | Lv*0.15% | None | Lv*200 | Lv*100 |
Enchanted | Lv*0.15% | w/ Effect | Lv*300 | Lv*150 |
*Important Note*You cannot equip weapons, armors, or accessories with a higher level than your character.*When selling or buying Items with PLUS, the price is multiplied based on the % of increase.
Weapon and Shield: The most balanced wield type. It allows the player to block and suffers no movement penalties. Of course, for you stylish people you can always choose not to wear a shield.
- Quote :
- Pros:
>Well Balanced
Cons:
>Doesn't excel in anything
Example:
RIGHT HAND |
Knight's Sword: Lv 20 (S) 1-H |
MOVES | HP | STM | STR | DEX | MAG | DEF | M.DEF |
- | - | - | 30 | - | - | - | - |
Info | |
LEFT HAND |
Knight's Shield: Lv 20 (S) 1-H |
MOVES | HP | STM | STR | DEX | MAG | DEF | M.DEF |
- | - | - | - | - | - | 1.4% | - |
Info | |
2-Handed Weapons (2-H): Are usually Great Swords, Pole arms, Bow and Arrows, etc... 2-Handed weapons have stronger damage output,
but they come with a MOVE penalty. They will add an additional cost to all your
attacks and skills that deal damage, except for those with 0 Move point cost and deals no damage whatsoever, like buffs.
- Quote :
- Pros:
>Damage become high enough to break through DEF or MDEF (1.8x)
Cons:
>Comes with a MOVE penalty.
Here's an example of a 2-Handed weapon with the same level and tier:
RIGHT HAND |
Crimson Bow: Lv 20 (S) 2-H |
MOVES | HP | STM | STR | DEX | MAG | DEF | M.DEF |
- | - | - | - | 54 | - | - | - |
Info | MOVE PENALTY: -1 MOVE |
LEFT HAND |
Crimson Bow: Lv 20 (S) 2-H |
MOVES | HP | STM | STR | DEX | MAG | DEF | M.DEF |
- | - | - | - | ^ | - | - | - |
Info | |
Dual Wielding. The number of Normal Attacks are doubled, however the damage does scale down a bit. At least you won't suffer from any movement penalties. Another important thing to consider is that with Dual Weapons, you can't block.
- Quote :
- Pros:
>Doubles the number of Normal attacks (not including skills)
>No movement penalty
Cons:
>Cannot Block/Defend
>Weapon stats are scaled down (x0.7)
RIGHT HAND |
Dagger: Lv 20 (S) 1-H |
MOVES | HP | STM | STR | DEX | MAG | DEF | M.DEF |
- | - | - | - | 21 | - | - | - |
Info | |
LEFT HAND |
Knife: Lv 20 (S) 1-H |
MOVES | HP | STM | STR | DEX | MAG | DEF | M.DEF |
- | - | - | - | 21 | - | - | - |
Info | |