Final Fantasy MSL
The RP is on Season break. FFMSL will return for its 4th Season on 2019 ^^
Final Fantasy MSL
The RP is on Season break. FFMSL will return for its 4th Season on 2019 ^^
Final Fantasy MSL
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 DIVINE Rare Skill Set

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Ish'in
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Ish'in


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Join date : 2011-08-20

DIVINE Rare Skill Set Empty
PostSubject: DIVINE Rare Skill Set   DIVINE Rare Skill Set EmptySat Jul 16, 2016 1:03 pm

>>>>>>>DIVINE<<<<<<<
DIVINE LIGHT
SP
LEVEL
STM
MOVES
Type
Requires
Target
-
40
-
-
Passive
Quest
Self
Permanently Adds:
3000 HP
5000 STM
1000 MDEF
DIVINE HEART
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
50
-
-
Passive
Divine
Self
Improves the effect of Healing Spells by 20% and Reduces the STM Cost of all Healing Spells by 10%.
DIVINE PROTECTION
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
-
-
Passive
Divine
Self
Prevents the user from being Afflicted by 1 (N) type spell every 2 turns.
Decreases damage taken from (D) type attacks by 50%.
DIVINE TEST OF LIGHT (H)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
70
300
3
MDEF*1.75
Divine
1
Has 3 different effects. 
If you roll a MISS, the target will be healed.
If you roll a HIT, the target will take damage.
If you roll a CRIT, the target will not take damage but lose all STM.
Has a cooldown of 4 turns.
DIVINE'S FIVE BLESSINGS (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
80
600
3
(+)5 Blessings
Divine
1
The target gains 5 bonus effects.
1. 15% Increase in Damage Output
2. 15% Decrease in Damage Received
3. Target will not take damage from Critical Attacks
4. Target cannot be targeted by (N) Type Spells
5. Target's HP Regenerates by 5% of MAX HP
Effect Lasts for 3 turns.
Has a cooldown of 10 turns.
DIVINE DOOM GUARD
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
90
-
-
Passive
Divine
Self
Prevents the user's HP from going below 1 if the attack that hits the target is more than the Target's MAX HP.
Also prevents the user from being afflicted with DOOM.
DIVINE PENANCE (H)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
100
1500
3
MDEF*2.5
Divine Penance
All enemies
Unleashes a powerful HOLY based Wave Blast that harms the targets only and nothing else.
It also reduces the targets' MOVE by 2 for 2 turns.
Has a cooldown of 7 turns after activation.
ALL STAT BONUSES ARE APPLIED AFTER EQUIPMENT IS ADDED
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