Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: DIVINE Rare Skill Set Sat Jul 16, 2016 1:03 pm | |
| >>>>>>>DIVINE<<<<<<< | DIVINE LIGHT | SP | LEVEL | STM | MOVES | Type | Requires | Target | - | 40 | - | - | Passive | Quest | Self | Permanently Adds: 3000 HP 5000 STM 1000 MDEF | DIVINE HEART | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 50 | - | - | Passive | Divine | Self | Improves the effect of Healing Spells by 20% and Reduces the STM Cost of all Healing Spells by 10%. | DIVINE PROTECTION | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 60 | - | - | Passive | Divine | Self | Prevents the user from being Afflicted by 1 (N) type spell every 2 turns. Decreases damage taken from (D) type attacks by 50%. | DIVINE TEST OF LIGHT (H) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 1 | 70 | 300 | 3 | MDEF*1.75 | Divine | 1 | Has 3 different effects. If you roll a MISS, the target will be healed. If you roll a HIT, the target will take damage. If you roll a CRIT, the target will not take damage but lose all STM. Has a cooldown of 4 turns. | DIVINE'S FIVE BLESSINGS (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 80 | 600 | 3 | (+)5 Blessings | Divine | 1 | The target gains 5 bonus effects. 1. 15% Increase in Damage Output 2. 15% Decrease in Damage Received 3. Target will not take damage from Critical Attacks 4. Target cannot be targeted by (N) Type Spells 5. Target's HP Regenerates by 5% of MAX HP Effect Lasts for 3 turns. Has a cooldown of 10 turns. | DIVINE DOOM GUARD | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 90 | - | - | Passive | Divine | Self | Prevents the user's HP from going below 1 if the attack that hits the target is more than the Target's MAX HP. Also prevents the user from being afflicted with DOOM. | DIVINE PENANCE (H) | SP | LEVEL | STM | MOVES | Damage | Requires | Target | 2 | 100 | 1500 | 3 | MDEF*2.5 | Divine Penance | All enemies | Unleashes a powerful HOLY based Wave Blast that harms the targets only and nothing else. It also reduces the targets' MOVE by 2 for 2 turns. Has a cooldown of 7 turns after activation. | ALL STAT BONUSES ARE APPLIED AFTER EQUIPMENT IS ADDED | |
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