Final Fantasy MSL
The RP is on Season break. FFMSL will return for its 4th Season on 2019 ^^
Final Fantasy MSL
The RP is on Season break. FFMSL will return for its 4th Season on 2019 ^^
Final Fantasy MSL
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 FFMSL UPDATES

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Overly Shedding Chocobo
Pigloo
Zephyros
*bot ffmsl DICE
Notingles
Vangran
DovenWaifu
Gene
SkylordAndy
Ish'in
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue Apr 12, 2016 4:30 pm

>>>>>>>>CHAOS FORM<<<<<<<<
DEMON FORM "NEO"
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
40
300
ALL
(+) Chaos Form
Quest Item
Devil's Jewel
Self
Not very easy to come by. In Lunaris there is only one known artifact that is able to turn living beings into monsters of Chaos, the Devil's Jewel. It is a liquid jewel that suspends itself in mid-air. It is from the Nether Realm and has the ability to transform anyone into a Demon. It burrows itself into the host's body and slowly take corrupts it until finally the demon takes over and the host is lost forever.

Before the demon is able to take full control of the host, there will be a battle between the host and the demon. If by chance the host wins, he/she will be able to gain the demon's power without losing his/her soul and control over his/her body.

To extract the Demon's Jewel the host must be killed before it can fuse completely with the host. Only then will the Demon's Jewel separate from the host. However, once the jewel fuses with a lifeform, it becomes almost impossible to separate the two. The death of the host would mean the death of the infesting demon.

Effects: The user's Element becomes Dark when transformed. HP+50%, STM+50%, MAG +50% Lasts for 10 turns. Has a 20 turns cooldown.
NOCTE CARCERE (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
500
3
(+) Out of the Battle
Chaos Form
1
(Dark Prison) A spell used to encase a single target inside a magical dark box. The target is removed from the battle until the Dark Prison is broken.
Prison HP is equal to user's HP. Can be broken if attacked. (During this time, the user that has been sent out of battle will not recover or lose any HP or STM)
Lasts for 8 turns. Has a 10 turn cooldown
LORICA UMBRAE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
70
-
-
(+)Shadow Armor
Chaos Form
Self
(Shadow Armor) Prevents 2 Negative buffs (N) from affecting the user every turn.
MAGNA CONFRACTIO DIMENSIONIS (M)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
90
700
4
MAG *0.5 x 10 rolls
Chaos Form
All
(Great Dimension Breaker) Deals darkness damage to both HP and STM (STM damage is halved). Has a 4 turn cooldown. (Ignores MDEF)
>>>>>>>AMAROK FORM<<<<<<<<
BEAST FORM
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
40
300
ALL
(+) Amarok
Form
Quest &
Qin Race
Self
It only affects the Qin races. It grants the Qin the ability to change into a greater wolf (big/normal/small). The virus can be passed from Qin to Qin by drinking the blood of the infected Qin. The Transformation lasts for 10 turns.

Effects: 
The user's Element becomes Nature when transformed. 
Gains Bonus HP of 50% max HP.
STR +50%, DEX +50% 

User takes extra damage from Ice attacks. Take less damage from Wind attacks.

While in Beast Form, the Qin can only use Beast Form Skills. (All other skills are blocked, except for passive skills)

The transformations become uncontrollable when a Full Moon is in the sky. During a Blood Moon, the cursed Qin goes berserk and is forced to transform and attack his/her allies.
BATTLE CRY
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
70
300
3
(+) Battle Cry
Amarok
Form
Amaroks
Adds 10% to your total damage. (Can affect other Amaroks, Stacks 3 times) Lasts for 3 turns.
CRY OF BLOOD MOON
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
100
500
ALL
(+) Bonus
Amarok
Form
&
Blood Mood
Self
Calls forth the Blood Moon. Lasts for 4 turns. (once per battle only)
All attacks are doubled in count while in Beast Form. Automatically Activates During a Blood Moon. 
>>>>>>>>DRAGOON<<<<<<<<
DRAGON HEART (B)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
100
1000
3
Bonus
Dragoon
Self
Boosts your HP by 10000 points.
Boosts DEF by 500 points
Boosts MDEF by 500 points
Lasts for 4 turns. Has a 10 turn cooldown.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue Apr 12, 2016 6:11 pm

Shield Intercept & Flash Strike Skills Damage improved.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue Apr 12, 2016 6:17 pm

Shield Intercept and Flash Strike damage improved.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptySun Apr 17, 2016 9:54 am

^^ Sorry for the delay guys ^^ Moderators if you can please handle the battles and RP. I am working on the site ^^ If I am successful, you'll notice a big change ^^
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyMon Apr 18, 2016 7:04 pm

I'm slowly removing % Stat Bonus. So for those of you who have Green Skills (Juliet) or aiming to get one, please check the updated Green Skills.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyWed Apr 20, 2016 8:12 pm

I've decided to remove the Magitek Skills and stats indefinitely. The system needs more work to be honest. Gelo seems to be inactive so I have rejected his Application.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyFri Apr 22, 2016 11:29 am

The FFMSL Plus System is online ^^ view it here: https://ffmsl.rpg-board.net/t600-ffmsl-plus-system
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue Apr 26, 2016 9:19 am

Photobucket seems to be down at the moment. I need confirmation from the other members if you are having trouble viewing images in the forum.^^
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue Apr 26, 2016 9:28 am

Nevermind, the crisis seems to be resolving^^
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyThu Apr 28, 2016 8:56 am

Green Skills updated & Grand Sorcerer has been added.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyFri Apr 29, 2016 9:37 am

Red skills updated & New Skill Sets added.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyFri Apr 29, 2016 9:47 pm

I'm going to be fixing some things, particularly the Skills because it's so messy so expect me to be busy for a couple of hours. If you guys need anything ask Gene or Vangran ^^
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyFri Apr 29, 2016 11:20 pm

You will notice that I am updating the Skills by making a whole different copy. Please continue using the old one until I am done copying and updating all the skills ^^
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptySun May 01, 2016 1:31 am

Skills Updated ^^ Some new skills added and some old ones deleted so update your skills if you noticed something you have chosen has changed or is gone ^^
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptySun May 01, 2016 1:00 pm

CHAOS FORM NERO Updated.
*Lancea Decreased MOVE cost
*Hero of Chaos MAG boost improved


AMAROK FORM Updated.
*HP bonus added with BEAST HEALING
*Crippling Roar added new effect, STUN
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyMon May 02, 2016 5:12 pm

Moderator XP salary given for the month of April.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyMon May 02, 2016 6:41 pm

STS Monster Cursed One Updated after it was massacred by Agnes.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue May 03, 2016 7:38 am

^^ In this new update, the difficulty of all STS monsters level 60 and below have been decreased. 
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyTue May 03, 2016 10:23 am

FFMSL UPDATE
All conjurations now have a duration.
Conjurer Adept has improved effects.
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PostSubject: Re: FFMSL UPDATES   FFMSL UPDATES - Page 4 EmptyWed May 04, 2016 4:31 am

Holy Spells Bonus Damage removed.


Uncommon Skill Sets added (more to come)


All Uncommon Passive Skill Sets have been removed. Fear not they will appear again in another Uncommon Skill Set. If you have previously acquired a Blue Skill, then please replace it with the new one of your choice. But you must contact me first, through the Help Section.


Dodge has been transferred to Common Others.
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