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| Subject: FFMSL Large Scale Battle System Fri Jul 08, 2016 1:48 pm | |
| FFMSL LARGE SCALE BATTLE SYSTEM
There will be two main type of units during a Large Scale Battle: Grunts, and Heroes. The system works pretty much the same way as the standard battle system with some minor adjustments to accommodate a larger number of participants. Heroes are Player Characters or special NPCs such as R-A-P npcs. They will behave as the same way that they do during a normal scale battle, except for one tiny change in their targeting system. Their attacks are made to target groups or all enemies, instead of the usual 1, 2, 3, and so on. Grunts are all those nameless npcs who will act as pawns. They behave differently because they are clustered together in one group and their power is based on their level. Each Group is considered to amount to 100 Grunt units. Grunts can can have a level from 1 to 5, their stats are as follows: Grunts: Level 1HP: 3,000 POWER: 2,000 ARMOR: 1,000 MOVES: 3 Level 2HP: 6,000 POWER: 3,000 ARMOR: 1,000 MOVES: 3 Level 3HP: 10,000 POWER: 4,000 ARMOR: 2,000 MOVES: 3 Level 4HP: 20,000 POWER: 5,000 ARMOR: 2,000 MOVES: 3 Level 5HP: 30,000 POWER: 7,000 ARMOR: 3,000 MOVES: 3 Heroes cannot mix stats or join inside a Group or Cluster of grunts. A group of grunts is considered 1 unit already, Heroes are also considered as 1 unit. In a battle, each side is only allowed to have a maximum of 4 units in play. | |
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