Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Buffers Set Sat Apr 30, 2016 12:38 pm | |
| >>>>>>>BUFFERS SET 1<<<<<<< | SHELL & PROTECTION (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 10 | 300 | 2 | (+)Shell & Protection | 100MDEF | Self/ 1Ally | Increases the target’s Defense and MDEF by 300 for 4 turns. Can be ysed multiple times innone Turn Phase, but has a cooldown of 5 turns after use. The effects do not stack. | DISPEL (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 20 | 200 | 1 | - | 200MDEF | Self/ 1Ally | Removes ONE negative Buff from target self or ally. Has a cooldown of 2 turns. | IMBUE (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 30 | 100 | 1 | (+)Imbue | 300 MAG | Self/ 1Ally | Imbues your ORB attacks with either: Fire, Ice, Water, Wind, Earth, Lightning, Nature. It lasts for 5 turns. Has a cooldown of 3 turns. (does not stack) | SHADOW GUARD (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 30 | 300 | 1 | (+)Shadow Guard | 100STR 200MAG | Self | Adds 15% of your STR to your DEF and 15% of your MAG to your MDEF. Lasts for 3 turns. Has a 7 turn cooldown. | RUNE BLADE (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 30 | 200 | 1 | (+) Rune Blade | 100STR 200MDEF | Self | Adds 10% of your max MDEF to your max STR. Lasts for 4 turns. Has a 6 turn cooldown, after use. | RUNE GUARD (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 40 | 200 | 1 | (+) Rune Guard | 150STR 250MDEF | Self/ 1Ally | Adds 10% of your max MDEF to your max DEF. Lasts for 4 turns. Has a 6 turn cooldown, after use. | BLADE DANCE (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 60 | 400 | 2 | (+)Blade Dance | 600 DEX | Self | Turns all your HIT to CRIT. Lasts for 2 turns. Has a 8 turn cooldown after use. |
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Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Re: Buffers Set Sat Apr 30, 2016 12:59 pm | |
| >>>>>>>BUFFERS SET 2<<<<<<< | BARRIER (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 60 | 600 | 3 | (+)Barrier | 600MDEF | Self/ 1Ally | Creates a barrier around the target which protects him/her from MAGICAL Damage. Barrier HP = MDEF x2 (caster). Lasts 2 turns. If the damage goes over the Barrier's HP, the damage tramples. Has a 6 turn cooldown. | IRON WILL (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 70 | 300 | 1 | (+)Iron Will | 700 STR | Self | Gain bonus DEF amounting to 25% of your STR. But your damage output will decrease by 10%. Effect lasts for 4 turns. Has a 6 turn cool down. | ACCURACY BOOST (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 80 | 800 | 2 | - | 800 DEX | Self | Boosts DEX for a short duration. Adds 300 DEX for 2 turns. Has a cooldown of 6 turns. (Does not stack with itself) | SHELL & PROTECTION II (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 80 | 300 | 2 | (+)Shell & Protection II | 800 MDEF | Self/ 1Ally | OVERWRITES SHELL & PROTECTION (requires SHELL & PROTECTION) Increases the target’s Defense and MDEF by 500 for 4 turns. Can be used multiple times in one TURN PHASE, but has a cooldown of 5 turns after use. (The effects do not stack.) | ESUNA (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 80 | 300 | 2 | (+) Esuna | 800MDEF | Self/Ally | Removes ALL negative Buffs from target self or ally. OVERWRITES DISPEL. (requires DISPEL) | CHARGE TENSION (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 100 | 250 | ALL | (+) Tension | 700 STR 300 MAG | Self | Each Charge adds 10% to your next damage. You can charge up to 4 times. (Only effects one attack, the next attack) The bonus damage lasts until use or until the buff is removed. | MAGIC BOOST (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 100 | 500 | 2 | (+) Magic Boost | 1000 MAG | Self | Increases your MAG +400. Lasts for 4 turns. Has a cooldown of 8 turns. (Effect does not stack with itself.) |
Last edited by Ish'in on Tue Jul 11, 2017 3:04 pm; edited 4 times in total | |
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Ish'in Admins
XP : (-) Posts : 3006 Love : 30 Join date : 2011-08-20
| Subject: Re: Buffers Set Sat Apr 30, 2016 1:13 pm | |
| >>>>>>>BUFFERS SET 3<<<<<<< | DARKSIDE (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 100 | 100 per turn | 1 | (+) Darkside | 500 STR 500 MAG | Self | Turns the user's element into DARK. Increases the damage output of all DARK attacks by 15%. Lasts for 4 turns. Has a cooldown of 8 turns. Cannot be deactivated manually. | RECKLESS ABANDON (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 1 | 100 | 400 | 2 | (+) Reckless Abandon | 1000STR | Self | Transfer all your DEF and to STR. Lasts for 3 turns. Has a 10 turn Cooldown. | BARRIER II (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 2 | 110 | 800 | 3 | (+) Barrier II | 1100MDEF | Self/ 1Ally | OVERWRITES BARRIER. (requires BARRIER) Creates a barrier around the target which protects him/her from MAGICAL Damage. Barrier HP = MDEF x3 (caster). Lasts 3 turns. If the damage goes over the Barrier's HP, the damage tramples. Has a 6 turn cooldown. | SHADOW GUARD II (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 2 | 110 | 400 | 1 | (+)Shadow Guard II | 400 STR 600 MAG | Self | (OVERWRITES Shadow Guard) Adds 20% of your STR to your DEF and 20% of your MAG to your MDEF. Lasts for 3 turns. Has a 7 turn cooldown. | RUNE BLADE II (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 2 | 110 | 400 | 1 | (+) Rune Blade II | 400 STR 600 MDEF | Self | (OVERWRITES Rune Blade) Adds 20% of your max MDEF to your max STR. Lasts for 4 turns. Has a 6 turn cooldown, after use. | RUNE GUARD II (B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 2 | 120 | 400 | 1 | (+) Rue Guard II | 500 STR 600 MDEF | Self | (OVERWRITES Rune Guard) Adds 20% of your max MDEF to your max DEF. Lasts for 4 turns. Has a 6 turn cooldown, after use. | SHELL AND PROTECTION III(B) | SP | LEVEL | STM | MOVES | Effect | Requires | Target | 2 | 130 | 800 | 2 | (+) Shell & Protection III | 1300 MDEF | 1 | OVERWRITES SHELL & PROTECTION II (requires SHELL & PROTECTION II) Increases the target’s Defense and MDEF by 800 for 4 turns. Can be used multiple times in one TURN PHASE, but has a cooldown of 5 turns after use. (The effects do not stack.) |
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